en:juegos:halls_of_the_things
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en:juegos:halls_of_the_things [2019/02/26 08:54] – [Download] jevicac | en:juegos:halls_of_the_things [2021/02/18 13:51] (current) – jevicac | ||
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^ Company | [[..: | ^ Company | [[..: | ||
- | ^ Publisher | + | ^ Distributor |
+ | ^ Production team |Programming: | ||
^ Year | 1985 | | ^ Year | 1985 | | ||
- | ^ Packaging | Plastic case 10,80×14,00×1,60 | | + | ^ Packaging | Transparent methacrylate box 10,80 × 14,00 × 1,60 | |
- | ^ Compatibility | PCW 8256 - PCW 8512 - PCW 9512 | + | ^ Compatibility | PCW 8256 - PCW 8512 - PCW 9512 | |
- | ^ Controllers | + | ^ Peripherals |
- | ^ Load | CP/M | | + | ^ Loading |
- | ^ Genre | Arcade - Labyrinth | + | ^ Gender |
- | ^ Languages | + | ^ Language |
- | ^ Price | | + | ^ Price | | |
- | ^ Status | + | ^ State | [[en: preserved |
===== Screenshots ===== | ===== Screenshots ===== | ||
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===== Description ===== | ===== Description ===== | ||
- | This game is supposed to have been published back in the day, according to author Simon Brattel, but we haven' | + | **Introduction.** |
- | What we did find is the original source files on Simon Brattel's Design Design | + | This simple but complicated game was launched for the Amstrad PCW' |
- | Simon kindly gave us permission | + | Thanks to our colleague Roberto, better known as (Robcfg), who located the source code on the Design Design website. He himself contacted |
- | Hall of the Thing is a labyrinth game with simple graphics resembling Berzerk, quite fun and addictive. | + | Next, our colleague Javier, better known in the world of PCWs and other computers by (Habisoft), creator |
- | The objective of the game is to escape the tower you find yourself trapped in. To achieve | + | As always, it is thanks |
- | The things, terrifying human incarnations trained by the three Evil Lord of the Halls, will do their best to stop you from succeeding. | + | Once the operation |
- | You'll find several objects | + | After putting all of us, our grain of sand and our biggest thanks |
- | Each level is a huge labyrinth | + | **The game** |
+ | |||
+ | Halls of the things, | ||
- | The player can take and drop objects, open and close doors and halls, shoot, cast spells and heal your injuries. In any moment, te player can pause the game and see the statistics for the current game. | + | The objective of the game is to make our way through the multilevel maze and find the seven hidden rings in the seven highest levels of the tower of death, each level being a complex maze of corridors |
- | The game ends when your injuries reach 100% (or you escape). | + | Once we have the seven rings, we can get out of the labyrinth, but first, we must find the magic key that is hidden in the underground dungeons, which opens the drawbridge so that we can escape |
- | There was a sequel | + | Different objects and magic potions, these limited ones, that will help us to recover the forces lost in the combat with the dangerous inhabitants of the corridors and rooms, do not forget that everything that moves goes for you. Some bottles that contain the potions will be full and others half empty that will make it more difficult for us to advance through the long mazes. |
+ | |||
+ | Each level, except the dungeon, is a huge maze, with hundreds of rooms and corridors. Many of the rooms are closed by doors that can be opened or closed by our magician or something else. If we are lucky we can find the elixir bottles on the ground, but unfortunately things also have an affinity for them. The elixir will raise our level of magic and allow us to shoot more lightning bolts and fireballs, as well as heal ourselves. The treasure can also be found, it can be collected and thus add to our score. But beware, things can disguise themselves as treasures and suddenly attack us. The only way to check is to try shooting them. | ||
+ | |||
+ | We can execute all the typical actions of this type of game such as: picking up objects, dropping them, opening and closing doors and corridors, shooting, casting spells, healing our wounds, etc. At any time during the game the action can be paused, revealing a status screen. This details the number of rings found, dead things and arrows remaining, and the current status of the magic ability and wounds. Injuries sustained can be healed, but this consumes magic, which is only replenished by collecting potions scattered throughout the labyrinths. If the level of the wounds reaches 100%, the game ends. | ||
+ | |||
+ | The simplicity of the graphics makes us think of a program belonging to the first generation of computer games, old-fashioned but entertaining. | ||
+ | |||
+ | The game had a second part called " | ||
+ | |||
+ | **Conclution** | ||
+ | |||
+ | Halls of the Things, it seems to be a horrible game, but it really disguises an exciting and challenging game. The presentation is excellent - the range of controls and weapons available is superb, and the ability to redefine most of the game's parameters is suitable | ||
+ | |||
+ | It's pretty disconcerting at first, partly due to the minimal instructions, | ||
+ | |||
+ | Collecting objects and destroying monsters is a simple format, but achieving the goal is not easy: the design of the random dungeon each time you play the game guarantees its probability. Highly recommended for everyone who wants some classic action. | ||
+ | |||
+ | There is a small vision of the game that involves intense emotion. The idea of the game is based on the traditional setting of " | ||
+ | |||
+ | We assume that the lack of sound (PCW beep) is due to the immense amount of time that the computer would have to spend processing it, which slows down the game to an unacceptable level. | ||
+ | |||
+ | The graphics and the absence of sound make this game at first impression a not very entertaining game, easy to appreciate, but as soon as we get used to the wide range of keyboard controls, the action is frenetic and exciting: it becomes difficult to let. | ||
+ | |||
+ | Halls of the Things, is an exciting and innovative game for the time, which works with extraordinary speed, smooth action and graphic quality. | ||
===== Cover ===== | ===== Cover ===== | ||
- | Front side of the cover we designed for the game recovered from the original source files. Width 13,20 x Height | + | Front of the face. Its measurements are: Height |
{{: | {{: | ||
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===== Manual ===== | ===== Manual ===== | ||
- | The back side of the cover contains | + | Back of the cover containing |
{{: | {{: | ||
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===== Labels ===== | ===== Labels ===== | ||
- | As we assembled | + | Custom label to print. Over the years, due to their use, the labels are damaged and lose their color and quality. Now we try to adapt the most similar in the measure of our possibilities, |
{{: | {{: | ||
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===== Download ===== | ===== Download ===== | ||
- | Here is the disk image of the game, assembled by HabiSoft. | + | __**Game**__ |
+ | |||
+ | The disk image has been obtained from the original version | ||
+ | |||
+ | * {{: | ||
+ | |||
+ | __**Handbook**__ | ||
- | * {{: | + | Below you can download the Halls of the Things |
+ | * {{: | ||
===== Videos ===== | ===== Videos ===== | ||
- | * [[https:// | + | * [[https:// |
- | * [[https:// | + | * [[https:// |
| | ||
===== Links ===== | ===== Links ===== | ||
- | * [[https:// | + | * [[https:// |
- | * [[http:// | + | * [[http:// |
- | * [[http:// | + | * [[http:// |
- | * [[http:// | + | * [[http:// |
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en/juegos/halls_of_the_things.txt · Last modified: 2021/02/18 13:51 by jevicac