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es:ethernet

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ETHERNET

Ficha

Autor Tim Barnes
Computadora Amstrad PCW 8256 / 8512 / 9512
Año 1988
Género Arcade
Controles Teclado
Lenguajes Español
Estado Preservado

Capturas

Descripción

Listado

  • Listado 1 - SETUP.BAS
10 MEMORY &HBFFE: FOR h=&HC070 TO &HC098:READ p:POKE h,p:NEXT
20 FOR c=160 TO 187:POKE &HC099,c
30 FOR r=1 TO 8:READ binary(r):POKE &HC099+r,(binary(r)):NEXT r
40 cl=&HC070:CALL cl:NEXT c
50 DATA 243,62,129,211,241,62,130,211,242,175,95,103,22,184,58,153,192,111,41,41
60 DATA 41,25,17,154,192,235,1,8,0,237,176,62,133,211,241,62,134,211,242,251,201
70 DATA 0,32,0,2,2,0,32,0,0,8,0,128,128,0,8,0
80 DATA 10,41,169,170,186,42,10,0,240,252,206,254,126,188,240,0
90 DATA 85,131,135,131,131,131,85,0,84,130,130,130,130,130,84,0
100 DATA 85,143,156,129,135,159,85,0,84,226,114,226,130,242,84,0
110 DATA 85,143,156,129,156,143,85,0,84,226,114,226,114,226,84,0
120 DATA 3,15,58,251,58,15,3,170,129,225,185,191,185,225,129,170
130 DATA 31,195,192,243,192,195,31,85,224,12,12,60,12,12,224,85
140 DATA 249,225,7,86,7,225,249,85,62,14,192,212,192,14,62,85
150 DATA 0,31,57,63,29,7,0,170,1,241,153,249,113,193,1,170
160 DATA 229,249,206,195,200,192,255,85,84,68,84,148,228,56,252,85
170 DATA 255,213,213,215,220,240,255,85,252,118,198,6,6,6,254,85
180 DATA 253,253,253,0,169,169,169,85,84,84,84,0,252,252,252,85
190 DATA 255,213,215,214,215,213,255,85,254,86,214,214,214,86,254,85
200 DATA 153,36,90,169,149,90,36,90,90,36,90,149,169,90,36,153
210 CHAIN "ethernet
  • Listado 2 - ETHERNET.BAS
10 DEF FNxy$(x,y)=CHR$(27)+"Y"+CHR$(41+y)+CHR$(60+x*2):WIDTH 255
20 n$=CHR$(0)+CHR$(5)+STRING$(3,2)+STRING$(2,3)+CHR$(4)+STRING$(3,6)+STRING$(3,7)
30 n$=n$+STRING$(3,9)+STRING$(3,10)+STRING$(3,11)+STRING$(3,12)
40 DIM m(12):m(6)=5:m(7)=5:m(9)=3:m(10)=3:m(11)=7:m(12)=7
50 DIM s(99,2):DIM b(13,13):DIM c$(12)
60 PRINT CHR$(27);"E";CHR$(27);"0";CHR$(27);"f":b$=CHR$(186)+CHR$(187)
70 bb$=STRING$(28,186):rv$=CHR$(27)+"p":nv$=CHR$(27)+"q"
80 FOR z=160 TO 184 STEP 2:c$((z-160)/2)=CHR$(z)+CHR$(z+1):NEXT z:GOSUB 90:GOTO 200
90 FOR x=1 TO 12:FOR y=1 TO 11:b(x,y)=0:PRINT FNxy$(x,y);c$(b(x,y)):NEXT y:NEXT x
100 PRINT FNxy$(0,0);bb$;FNxy$(0,12);bb$;FNxy$(0,14);bb$
110 FOR z=0 TO 13:b(0,z)=99:b(13,z)=99:b(z,0)=99:b(z,12)=99
120 PRINT FNxy$(0,z);b$;FNxy$(13,z);b$:NEXT z:RETURN
130 x=INT(RND*12)+1:y=INT(RND*11)+1:IF b(x,y)<>0 THEN 130 ELSE RETURN
140 FOR i=0 TO add-1:IF z<>i AND s(i,1)=ia AND s(i,2)=ib THEN 160
150 NEXT i:RETURN
160 FOR s=i TO add-1:s(s,1)=s(s+1,1):s(s,2)=s(s+1,2):NEXT s:add=add-1:RETURN
170 PRINT FNxy$(5,13);:PRINT rv$;USING "########";sc;:PRINT nv$:RETURN
180 GOSUB 130:IF ABS(x-p)<2 AND ABS(y-q)<2 THEN 180
190 f=x:g=y:b(f,g)=8:PRINT FNxy$(f,g);c$(8):RETURN
200 m$="  *  *  Collect prizes "+c$(2)+c$(3)+c$(4)+" AND "+c$(5)+"  "
210 m$=m$+ "Wipe out killers "+c$(10)+c$(9)+c$(6)+c$(7)+" * Avoid the skull "+c$(8)+" * "
220 m$=m$+"Push slaves "+c$(11)+c$(12)+" * ¯ENTER® to pass  * * *  ¯SPACE® to start "
230 r=r+7:k$=INKEY$:PRINT FNxy$(0,13);LEFT$(m$,28):FOR t=1 TO 70:NEXT
240 m$=RIGHT$(m$,LEN(m$)-1)+LEFT$(m$,1)
250 IF k$<>" " THEN 230 ELSE RANDOMIZE r:FOR z=0 TO 13:PRINT FNxy$(z,13);b$:NEXT z
260 sc=0:add=0:GOSUB 90:GOSUB 130:b(x,y)=1:p=x:q=y:PRINT FNxy$(x,y);c$(1):GOSUB 180
270 IF b(f,g)<>8 THEN sc=sc-5000*(b(f,g)>10):GOSUB 180:GOSUB 170
280 n=INT(RND*26)+1:GOSUB 130:b(x,y)=ASC(MID$(n$,n,1))
290 PRINT FNxy$(x,y);c$(b(x,y)):IF RND>0.8 THEN 280
300 IF b(x,y)>5 AND b(x,y)<11 THEN s(add,1)=x:s(add,2)=y:add=add+1
310 k1$=INKEY$:IF k1$="" THEN 310 ELSE IF k1$=CHR$(13) THEN 400 ELSE k$=k1$:GOTO 330
320 k$=INKEY$:IF k$=CHR$(13) THEN 400 ELSE IF k$<>k1$ THEN 320
330 p1=p:q1=q:p=p+(k$=CHR$(1))-(k$=CHR$(6)):q=q+(k$=CHR$(31))-(k$=CHR$(30))
340 IF p=0 THEN p=12 ELSE IF p=13 THEN p=1 ELSE IF q=0 THEN q=11 ELSE IF q=12 THEN q=1
350 PRINT FNxy$(p1,q1);c$(0);FNxy$(p,q);c$(1):cc=b(p,q)
360 IF cc>1 AND cc<6 THEN sc=sc+1000*(cc-1)-3500*(cc=5):GOSUB 170
370 IF cc>5 AND cc<11 THEN ia=p:ib=q:z=-99:GOSUB 140:sc=sc-250*(cc=9 OR cc=10)-400*(cc=6 OR cc=7):GOSUB 170
380 IF cc>10 THEN GOSUB 720:b(b1,q1)=0:b(p,q)=1:PRINT FNxy$(p,q);c$(1):IF cc>1 THEN 270 ELSE 400
390 b(p1,q1)=0:b(p,q)=1:PRINT FNxy$(p,q);c$(1):IF cc=0 THEN GOTO 320
400 IF RND>0.5 THEN GOSUB 450:GOSUB 460:GOTO 420
410 GOSUB 460:GOSUB 450
420 IF f1<>f OR g1<>g THEN 430 ELSE 500
430 IF f1<>f AND g1<>g THEN IF RND>0.5 THEN g1=g ELSE f1=f
440 GOTO 470
450 IF b(f,q)=0 THEN f1=f:g1=q:RETURN
460 IF b(p,g)=0 THEN f1=p:g1=g:RETURN
470 df=SGN(f1-f):dg=SGN(g1-g):b(f,g)=0:IF (df<>0 AND dg<>0) THEN IF RND>0.5 THEN df=0 ELSE dg=0
480 WHILE (f<>f1 OR g<>g1) AND b(f+df,g+dg)=0
490 PRINT FNxy$(f,g);c$(b(f,g)):f=f+df:g=g+dg:PRINT FNxy$(f,g);c$(8):WEND
500 b(f,g)=8:IF ABS(f-p)<2 AND ABS(g-q)<2 THEN 790
510 FOR z=0 TO add-1
520 a=s(z,1):b=s(z,2):c=b(a,b)
530 IF c=9 OR c=10 THEN GOSUB 570
540 IF c=6 OR c=7 THEN GOSUB 690
550 s(z,1)=a:s(z,2)=b:IF b(p,q)<>1 THEN 790
560 FOR t=1 TO 300:NEXT t:NEXT z:GOTO 270
570 IF RND>0.5 THEN da=1 ELSE da=-1
580 IF c=10 THEN db=da ELSE db=-da
590 cc=-99:FOR k=1 TO m(c):FOR t=1 TO time:NEXT t:PRINT FNxy$(p,q);c$(1)
600 b(a,b)=0:a1=a:b1=b
610 IF c<11 THEN 640
620 IF a+da<1 THEN a=13 ELSE IF a+da>12 THEN a=0 ELSE IF b+db<1 THEN b=12 ELSE IF b+db>11 THEN b=0
630 GOTO 600
640 IF b+db<1 OR b+db>11 THEN db=-db
650 IF a+da<1 OR a+da>12 THEN da=-da
660 a=a+da:b=b+db:IF b(a,b)<>0 THEN GOSUB 740
670 s(z,1)=a:s(z,2)=b:b(a,b)=c:PRINT FNxy$(a,b);c$(b(a,b));FNxy$(a1,b1);c$(0)
680 NEXT k:RETURN
690 IF RND>0.5 THEN x=-1 ELSE x=1
700 da=0:db=0:IF RND>0.5 THEN da=x ELSE db=x
710 GOTO 590
720 da=0:db=0:IF k$=CHR$(1) THEN da=-1 ELSE IF k$=CHR$(6) THEN da=1 ELSE IF k$=CHR$(30) THEN db=1 ELSE bd=-1
730 a=p:b=q:c=cc:z=99:PRINT FNxy$(p,q);c$(1):b(p,q)=1:b(p1,q1)=0:GOTO 590
740 cc=b(a,b):IF c<6 THEN RETURN
750 IF cc=1 THEN k=99:RETURN
760 IF c>10 THEN sc=sc-500*(cc=9 OR cc=10)-800*(cc=6 OR cc=7)-(1000*(cc-1)-3500*(cc=5))*(cc>1 AND cc<6):GOSUB 170
770 k=99:IF cc>5 AND cc<11 THEN ia=a:ib=b:GOSUB 140:RETURN
780 IF b(a,b)<>8 THEN b(a,b)=c:RETURN
790 PRINT FNxy$(0,14);rv$;"     G A M E    O V E R     ";nv$;
800 PRINT FNxy$(5,12);rv$;USING "########";sc;:PRINT nv$:GOTO 200

Controles

      ↑ = DESPLAZAMIENTO
ESPACIO = COMENZAR JUEGO
 RETURN = MOVER SIMBOLOS 

Carga del programa

1.- Introducir el disco CP/M por la cara 2
2.- Escribir BASIC y esperar a que cargue
3.- Retirar el disco CP/M e introducir el disco que contiene el juego Ethernet
4.- Teclear run "Setup" y pulsar la tecla "ENTER"

Extras

  • Listado del programa en revistas de gran tirada de la época

ethernet_programa_01.jpg ethernet_programa_02.jpg

Descarga

  • Ethernet (juego en formato dsk, comprimido con zip)

Enlaces

es/ethernet.1482053213.txt.gz · Última modificación: 2016/12/18 12:26 por jevicac