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es:mario_s_cement_factory

MARIO´S CEMENT FACTORY

Ficha

Mario_Cement_Factory_p1.jpg

Autor ???????
Computadora Amstrad PCW 8256 / 8512 / 9512
Año ????
Género Arcade
Controles Teclado
Lenguajes Inglés
Estado Preservado

Capturas

Mario_Cement_Factory_screenshot01.png Mario_Cement_Factory_screenshot02.png Mario_Cement_Factory_screenshot03.png Mario_Cement_Factory_screenshot04.png

Descripción

Un juego increíble basado en una de las maquinitas del famoso personaje Mario Bros, la “Mario´s Cement Factory”. Nuestra misión será en que nuestro personaje llamado Mario, debe vaciar las tolvas de cemento en los camiones que se encuentran en la parte inferior de la pantalla. Deberemos usar los ascensores que suben y bajan para movernos por la fábrica. Para vaciar las tolvas deberemos estar junto a ellas y luego pulsar la barra espaciadora para que se lleve a efecto el vaciado de las mismas, haciendo que vayamos sumando puntos. Para desplazarnos a izquierda o derecha usaremos las teclas de cursor. Deberemos de tener cuidado a la hora de subir o bajar por un ascensor, habrá que hacerlo en el momento preciso o caeremos por el hueco del mismo haciéndonos perder una vida. Sólo podremos pasar de un ascensor a otro en el momento exacto en que pasa.

El juego comienza con cinco vidas indicadas en la parte superior izquierda de la pantalla. Perderemos una vida si caemos por el hueco del ascensor o somos aplastados por la parte superior o inferior del ascensor.

Si alguna de las cuatro tolvas está llena (tres capas de cemento), aparecerá un indicador de advertencia. Si la tolva se sobrellena, entonces, Mario será despedido en el acto y el juego se termina.

Podemos abandonar la partida en cualquier momento del juego pulsando la tecla EXIT.

Listado

  • Listado - MARIO.BAS
10 OPTION RUN:DEFINT a-z:DEFSNG e:hi!=HIMEM:MEMORY &HBFFF,1000:GOSUB 1510:DIM a%(22,65),sz(4),LX(4),b(8,17)
20 RESTORE 30:FOR x=&HC070 TO &HC098:READ pk:POKE x,pk:NEXT x
30 DATA 243,62,129,211,241,62,130,211,242,175,95,103,22,184,58,153,192,111,41,41
40 DATA 41,25,17,154,192,235,1,8,0,237,176,62,133,211,241,62,134,211,242,251,201
50 char=200:lives=5
60 count=17:ch=char:WHILE char<count+ch:POKE &HC099,(char):FOR r=1 TO 8:READ b(r,ct):POKE &HC099+r,(b(r,ct))
70 NEXT :cl=&HC070:CALL cl:char=char+1:WEND
80 DATA 255,135,143,157,185,241,225,255,255,225,241,185,157,143,135,255,192,96,48,24,12,6,3,1,3,6,12,24,48,96,192,128,255,127,56,124,254,254,124,56,255,254,28,62,127,127,62,28,7,12,12,7,129,223,113,51
90 DATA  0,1,0,0,7,15,13,13,240,8,240,96,254,255,251,251,13,1,1,3,6,12,12,60,249,248,152,12,12,12,12,60
100 DATA 60,12,12,12,12,152,248,249,60,12,12,6,3,1,1,13,251,251,255,254,96,240,8,240,13,13,15,7,0,0,1,0,3,0,14,3,6,247,159,247,199,227,115,59,31,255,255,254,
110 WIDTH 90:PRINT CHR$(27)+"0":GOSUB 1510
120 rev$=CHR$(27)+"p":rof$=CHR$(27)+"q"
130 sd$=rev$+CHR$(27)+"r  "+CHR$(27)+"u"+rof$:con$=CHR$(27)+"e"
140 man$(1)=CHR$(207)+CHR$(208)+CHR$(8)+CHR$(8)+CHR$(10)+CHR$(209)+CHR$(210)
150 liftman$=man$(1)+" "+STRING$(3,8)+CHR$(10)+CHR$(200)+CHR$(201)+CHR$(200)
160 downman$=CHR$(212)+CHR$(211)+CHR$(8)+CHR$(8)+CHR$(10)+CHR$(214)+CHR$(213)
170 crump$="  "+CHR$(8)+CHR$(8)+CHR$(10)+CHR$(215)+CHR$(216)
180 CART$(1)=" "+CHR$(202)+CHR$(27)+"p"+CHR$(27)+"r  "+CHR$(27)+"q"+CHR$(27)+"u"+CHR$(203)+STRING$(4,8)+CHR$(10)+" "+CHR$(204)+CHR$(205)+" "
190 CART$(2)=" "+CHR$(202)+"  "+CHR$(203)+STRING$(4,8)+CHR$(10)+" "+CHR$(204)+CHR$(205)+" "
200 train$(1)=CHR$(202)+"  "+CHR$(203)+CHR$(202)+"  "+CHR$(203)+CHR$(202)+"  "+CHR$(203)+CHR$(202)+sd$+CHR$(203)+CHR$(202)+sd$+CHR$(203)+CHR$(202)+sd$+CHR$(203)
210 train$(2)=" "+CHR$(204)+CHR$(205)+"  "+CHR$(204)+CHR$(205)+"  "+CHR$(204)+CHR$(205)+"  "+CHR$(204)+CHR$(205)+"  "+CHR$(204)+CHR$(205)+"  "+CHR$(204)+CHR$(205)+"  "
220 blank$="  "+CHR$(8)+CHR$(8)+CHR$(10)+"  "
230 PRINT CHR$(27)+"f"
240 FOR i=1 TO 4:GIRD$= GIRD$+CHR$(200)+CHR$(201):NEXT i
250 FOR i=1 TO 3:Hop$=Hop$+CHR$(149)+"  "+CHR$(149)+STRING$(4,8)+CHR$(10):NEXT i
260 Hop$=Hop$+CHR$(147)+CHR$(154)+CHR$(154)+CHR$(153)
270 DEF FNat$(x,y)=CHR$(27)+"Y"+CHR$(32+x)+CHR$(32+y)
280 c$=CHR$(27)+"E":PRINT c$
290 RANDOMIZE(PEEK(64504!))
300 sand$="  "+CHR$(8)+CHR$(8)+CHR$(10)+rev$+CHR$(27)+"r  "+rof$+CHR$(27)+"u"
310 GOSUB 1240:GOSUB 1350
320 LX(1)=21:LX(2)=13:LX(3)=5:LX(4)=13:MX=7:MY=23:cc=1:ccc=1:c=1:c1=1:ccy=40:sz(1)=0:sz(2)=0
330 PRINT FNat$(MX,MY)Man$(1)
335 PRINT FNat$(4,38)GIRD$ FNat$(23,38)REV$"       "rof$
340 IF ML<>0 THEN GOTO 420 ELSE X$=INKEY$:IF X$="" THEN cnt=cnt+1
350 IF X$=CHR$(27) THEN MEMORY hi!:END
360 IF X$=" " THEN cnt=1:GOSUB 790  
370 IF X$=CHR$(1) AND MY>23 THEN cnt=1:GOSUB 610
380 IF X$=CHR$(6) AND MY<60 THEN cnt=1:GOSUB 630
390 ON cnt GOSUB 650,1020,650,1130,1080,650,1180
400 IF cnt=7 THEN cnt=0
410 GOTO 340
420 IF (ml=1 AND LX(1)<6) OR (ml=2 AND LX(2)<6) THEN mx=lx(ml)-2:my=42:ml=0:GOTO  1370
430 IF (ml=3 AND LX(3)>20) OR (ml=4 AND LX(4)>20) THEN mx=(lx(ml)-2):my=39:ml=0:GOTO 1370
440 ON ml GOTO 450,490,530,570
450 X$=INKEY$:IF X$="" THEN cnt=cnt+1:GOTO 390
460 IF X$=CHR$(6) THEN IF lx(1)=9 OR lx(1)=14 THEN MX=(LX(1)-2):MY=45:PRINT FNat$(MX,MY)man$(1):ml=0:PRINT FNat$(LX(1)-2,42)blank$:GOTO 340
470 IF X$=CHR$(1) THEN IF lx(3)=lx(1) THEN ml=3 :PRINT FNat$(lx(1)-2,42)blank$ ELSE IF lx(4)=lx(1) THEN ml=4:PRINT FNat$(lx(1)-2,42)Blank$:GOTO 390
480 GOTO 340
490 X$=INKEY$:IF X$="" THEN cnt=cnt+1:GOTO 390
500 IF X$=CHR$(6) THEN IF lx(2)=9 OR lx(2)=14 THEN MX=(LX(2)-2):MY=45:PRINT FNat$(MX,MY)man$(1):PRINT FNat$(LX(2)-2,42)blank$:ml=0:GOTO 340
510 IF X$=CHR$(1) THEN IF lx(3)=lx(2) THEN ml=3 :PRINT FNat$(lx(2)-2,42)blank$ ELSE IF lx(4)=lx(2) THEN ml=4:PRINT FNat$(lx(2)-2,42)blank$:GOTO 390
520 GOTO 340
530 X$=INKEY$:IF X$="" THEN cnt=cnt+1:GOTO 390
540 IF X$=CHR$(1) THEN IF lx(3)=10 OR lx(3)=15 OR LX(3)=20 THEN MX=(LX(3)-3):MY=37:PRINT FNat$(MX,MY)man$(1):ml=0:PRINT FNat$(LX(3)-3,39)blank$:LX(3)=LX(3)-1:GOTO 340
550 IF X$=CHR$(6) THEN IF lx(1)=lx(3)-2 THEN ml=1:LX(3)=LX(3)-1:LX(1)=LX(1)+1:PRINT FNat$(lx(3)-2,39)blank$ ELSE IF lx(2)=lx(3)-2 THEN ml=2:PRINT FNat$(lx(3)-3,39)blank$:LX(3)=LX(3)-1:LX(2)=LX(2)+1:GOTO 390
560 GOTO 340
570 X$=INKEY$:IF X$="" THEN cnt=cnt+1:GOTO 390
580 IF X$=CHR$(1) THEN IF lx(4)=10 OR lx(4)=15 OR lx(4)=20 THEN MX=(LX(4)-3):MY=37:PRINT FNat$(MX,MY)man$(1):ml=0:PRINT FNat$(LX(4)-3,39)blank$:LX(4)=LX(4)-1:GOTO 340
590 IF X$=CHR$(6) THEN IF lx(1)=lx(4)-3 THEN ml=1:LX(4)=LX(4)-1:LX(1)=LX(1)+1:PRINT FNat$(lx(4)-2,39)blank$ ELSE IF lx(2)=lx(4)-3 THEN ml=2:PRINT FNat$(lx(4)-3,39)blank$:LX(4)=LX(4)-1:LX(2)=LX(2)+1:GOTO 390
600 GOTO 340
610 IF my=45 THEN IF lx(1)=(mx+1) THEN ML=1 ELSE IF lx(2)=mx+1 THEN ML=2 ELSE IF MY=45 THEN GOTO 1370
620 LX(ml)=LX(ml)+1:MY1=MY:MY=MY-2:PRINT FNat$(MX,MY)MAN$(1) FNat$(MX,MY1)blank$:RETURN
630 IF my=37 THEN IF lx(4)=(mx+2) THEN ML=4 ELSE IF lx(3)=(mx+2) THEN ML=3 ELSE IF MY=37 THEN GOTO 1370
640 MY1=MY:MY=MY+2:PRINT FNat$(MX,MY)MAN$(1) FNat$(MX,MY1)blank$:RETURN
650 REM MOVE CARTS
660 PRINT FNat$(2,cy)cart$(c):cy=cy+1
670 PRINT FNat$(2,ccy)Cart$(c1):ccy=ccy+1
680 IF cy=20 AND (c=1 AND cc=1)  THEN c=2:h=1:GOSUB 940
690 IF ccy=20 AND (c1=1 AND ccc=1) THEN c1=2 :h=1:GOSUB 960
700 IF cy=64 AND (c=1 AND cc=2) THEN c=2 :h=2:GOSUB 950
710 IF ccy=64 AND (c1=1 AND ccc=2) THEN c1=2 :h=2:GOSUB 970
720 IF cy=82 AND cc=1 THEN PRINT FNAT$(2,cy)"    "+STRING$(3,8)+CHR$(10)+"  ":cy=2:c=1:cc=2
730 IF cy=82 AND cc=2 THEN PRINT FNAT$(2,cy)"    "+STRING$(3,8)+CHR$(10)+"  ":cy=2:c=1:cc=1
740 IF ccy=82 AND ccc=1 THEN PRINT FNAT$(2,ccy)"    "+STRING$(3,8)+CHR$(10)+"  ":ccy=2:c1=1:ccc=2
750 IF ccy=82 AND ccc=2 THEN PRINT FNAT$(2,ccy)"    "+STRING$(3,8)+CHR$(10)+"  ":ccy=2:c1=1:ccc=1
760 IF sz(1)=-3 THEN PRINT FNat$(6,23)"WARNING" ELSE PRINT FNat$(6,23)"        "
770 IF sz(2)=-3 THEN PRINT FNat$(6,56)"WARNING" ELSE PRINT FNat$(6,56)"       "
780 RETURN
790 REM WORK HOPPERS
800 h=0:IF MX=7 AND MY=23 THEN h=1 
810 IF MX=12 AND MY=23 THEN h=3 
820 IF MX=7 AND MY=61 THEN h=2
830 IF MX=12 AND MY=61 THEN h=4 
840 IF h=0 THEN RETURN
850 ON h GOTO 860,880,900,920
860 IF sz(1)=0 THEN GOTO 330 ELSE sz(1)=sz(1)+1:PRINT FNat$((8+sz(1)),20)"  "
870 IF sz(3)=-3 THEN GOSUB 1000 ELSE FOR sx=9 TO (12+sz(3)):PRINT FNat$(sx,20)sand$:NEXT sx:sz(3)=sz(3)-1:SCORE=SCORE+1:PRINT FNat$(0,42)rev$"SCORE: "SCORE rof$ CHR$(7):GOTO 330
880 IF sz(2)=0 THEN GOTO 330 ELSE sz(2)=sz(2)+1:PRINT FNat$((8+sz(2)),64)"  "
890 IF sz(4)=-3 THEN GOSUB 1010 ELSE FOR sx=9 TO (12+sz(4)):PRINT FNat$(sx,64)sand$:NEXT sx:sz(4)=sz(4)-1:SCORE=SCORE+1:PRINT FNat$(0,42)rev$"SCORE: "SCORE rof$ CHR$(7):GOTO 330
900 IF sz(3)=0 THEN GOTO 330 ELSE sz(3)=sz(3)+1:PRINT FNat$((13+sz(3)),20)"  "
910 FOR sx=14 TO 20:PRINT FNat$(sx,20)sand$:NEXT sx:FOR i=1 TO 5:SCORE=SCORE+1:PRINT FNat$(0,42)rev$"SCORE: "SCORE rof$ CHR$(7):NEXT:GOSUB 1420:GOTO 330
920 IF sz(4)=0 THEN GOTO 330 ELSE sz(4)=sz(4)+1:PRINT FNat$((13+sz(4)),64)"  "
930 FOR sx=14 TO 20:PRINT FNat$(sx,64)sand$:NEXT sx:FOR i=1 TO 5:SCORE=SCORE+1:PRINT FNat$(0,42)rev$"SCORE: "SCORE rof$ CHR$(7):NEXT:GOSUB 1430:GOTO 330   
940 IF sz(1)=-3 THEN GOSUB 980 ELSE FOR sx=4 TO (7+sz(1)):PRINT FNat$(sx,cy)sand$:NEXT sx:sz(1)=sz(1)-1:RETURN
950 IF sz(2)=-3 THEN GOSUB 980 ELSE FOR sx=4 TO (7+sz(2)):PRINT FNat$(sx,cy)sand$:NEXT sx:sz(2)=sz(2)-1:RETURN
960 IF sz(1)=-3 THEN GOSUB 980 ELSE FOR sx=4 TO (7+sz(1)):PRINT FNat$(sx,ccy)sand$:NEXT sx:sz(1)=sz(1)-1:RETURN
970 IF sz(2)=-3 THEN GOSUB 980 ELSE FOR sx=4 TO (7+sz(2)):PRINT FNat$(sx,ccy)sand$:NEXT sx:sz(2)=sz(2)-1:RETURN
980 FOR sx=4 TO 22:PRINT FNat$(sx,(cy-2))CHR$(7)+"      "+STRING$(6,8)+CHR$(10)+rev$+"      "+rof$:NEXT sx
990 PRINT STRING$(5,7):LIVES=1:GOTO 1370
1000 FOR sx=11 TO 22:PRINT FNat$(sx,18)CHR$(7)+"      "+STRING$(6,8)+CHR$(10)+rev$+"      "+rof$:NEXT sx:GOTO 990
1010 FOR sx=11 TO 22:PRINT FNat$(sx,62)CHR$(7)+"      "+STRING$(6,8)+CHR$(10)+rev$+"      "+rof$:NEXT sx:GOTO 990
1020 REM MOVE LIFTS
1030 IF ml=1 AND lx(1)<>3 THEN PRINT FNat$(LX(1)-3,42)liftman$+STRING$(3,8)+CHR$(10)+"   ":GOTO 1050
1040 IF LX(1)=3 THEN GOTO 1070 ELSE PRINT FNat$(LX(1),42)CHR$(200)+CHR$(201)+CHR$(200)+STRING$(3,8)+CHR$(10)+"   "
1050 IF LX(1)>4 THEN LX(1)=LX(1)-1 
1060 IF LX(1)=4 THEN PRINT FNat$(5,42)"   ":LX(1)=MIN((LX(2)+8),22)
1070 RETURN
1080 IF ml=3 AND lx(3)<23 THEN PRINT FNat$(LX(3)-3,39)"   "+STRING$(3,8)+CHR$(10)+liftman$:GOTO 1100
1090 IF LX(3)=23 THEN GOTO 1120 ELSE PRINT FNAT$(LX(3),39)"   "+STRING$(3,8)+CHR$(10)+CHR$(200)+CHR$(201)+CHR$(200)
1100 IF LX(3)<23 THEN LX(3)=LX(3)+1 
1110 IF LX(3)=22 THEN PRINT FNat$(LX(3),39)"   ":LX(3)=(LX(4)-8)
1120 RETURN
1130 IF ml=2 AND lx(2)<>3 THEN PRINT FNat$(LX(2)-3,42)liftman$+STRING$(3,8)+CHR$(10)+"   ":GOTO 1150 
1140 IF LX(2)=3 THEN GOTO 1170 ELSE PRINT FNat$(LX(2),42)CHR$(200)+CHR$(201)+CHR$(200)+STRING$(3,8)+CHR$(10)+"   "
1150 IF LX(2)>4 THEN LX(2)=LX(2)-1
1160 IF LX(2)=4 THEN PRINT FNat$(5,42)"   " :LX(2)=MIN((LX(1)+8),22)
1170 RETURN
1180 IF ml=4 AND lx(4)<22 THEN PRINT FNat$(LX(4)-3,39)"   "+STRING$(3,8)+CHR$(10)+liftman$:GOTO 1200
1190 IF LX(4)=23 THEN GOTO 1220 ELSE PRINT FNAT$(LX(4),39)"   "+STRING$(3,8)+CHR$(10)+CHR$(200)+CHR$(201)+CHR$(200)
1200 IF LX(4)<22 THEN LX(4)=LX(4)+1
1210 IF LX(4)=22 THEN PRINT FNat$(LX(4),39)"   ":LX(4)=(LX(3)-8)
1220 RETURN
1230 REM SCREEN
1240 PRINT FNat$(4,3)GIRD$+GIRD$+"    "+GIRD$+GIRD$+GIRD$+GIRD$+GIRD$+"    "+GIRD$+GIRD$
1250 PRINT FNat$(6,19)hop$ FNat$(6,63)hop$ FNat$(11,19)hop$ FNat$(11,63)hop$
1260 j=201:FOR y=3 TO 82 STEP 79:FOR x=4 TO 22:j=1-j:PRINT FNat$(x,y)CHR$(ABS(j)):NEXT x:NEXT y
1270 PRINT FNat$(9,23)GIRD$+GIRD$+"      "+GIRD$+GIRD$+CHR$(200)+CHR$(201)
1280 PRINT FNat$(14,23)GIRD$+GIRD$+"      "+GIRD$+GIRD$+CHR$(200)+CHR$(201):PRINT FNat$(19,23)GIRD$+GIRD$
1290 j=201:FOR x=15 TO 19:j=1-j:PRINT FNat$(x,23)CHR$(ABS(j)):NEXT x
1300 j=201:FOR x=19 TO 22:j=1-j:PRINT FNat$(x,38)CHR$(ABS(j)):NEXT x
1310 j=201:FOR x=15 TO 22:j=1-j:PRINT FNat$(x,45)CHR$(ABS(j)):NEXT x
1320 PRINT FNat$(22,1)rev$ SPACE$(88) Rof$
1330 PRINT FNat$(21,11)train$(1) FNat$(22,11)TRain$(2):PRINT  FNat$(21,55)train$(1)FNat$(22,55)train$(2)     
1331 FOR y=0 TO 64 STEP 8:t=1:FOR x=1 TO 2:t=1-t:PRINT FNat$(24+x,y)train$(t+1):NEXT:NEXT
1332 FOR y=0 TO 80 STEP 8:t=1:FOR x=3 TO 4:PRINT FNat$(24+x,y)gird$:NEXT:NEXT
1333 PRINT FNat$(27,18)rev$" M A R I O ' S  C E M E N T  F A C T O R Y "rof$
1335 FOR y=0 TO 64 STEP 8:t=1:FOR x=1 TO 2:t=1-t:PRINT FNat$(28+x,y)train$(t+1):NEXT:NEXT
1340 RETURN
1350 PRINT FNat$(0,0)"LIVES:":FOR i= 2 TO 6:PRINT FNat$(0,(i*3))man$(1):NEXT i:RETURN
1360 IF LIVES<>5 THEN FOR i=2 TO (6-LIVES):PRINT FNat$(0,24-(i*3))crump$:NEXT i:RETURN ELSE RETURN
1370 PRINT FNat$(mx,my)"  "+CHR$(8)+CHR$(8)+CHR$(10)+"  ":my=41:FOR mx=mx TO 21:FOR i=1 TO 20:NEXT i:PRINT FNat$(mx,my)CHR$(7)+downman$ FNat$((mx-1),my)"  ":NEXT mx
1375 PRINT FNat$(4,38) GIRD$ FNat$(23,38)REV$"        "rof$
1380 PRINT FNat$(mx-1,my)crump$:lives=lives-1:MX=7:MY=23:GOSUB 1360:GOSUB 1570:IF LIVES=0 THEN GOTO 1390 ELSE GOTO 330
1390 IF INKEY$<>"" THEN PRINT CHR$(7)
1400 PRINT FNat$(23,25)rev$"     DO YOU WANT ANOTHER GO?     "rof$:x$=INKEY$:IF x$="" THEN GOTO 1390 
1410 IF UPPER$(x$)="Y" THEN MEMORY hi!:RUN ELSE MEMORY hi!:END
1420 ok=FRE(""):FOR ty=1 TO 4:FOR i=1 TO 80:NEXT i:PRINT FNat$(21,7)SPACE$(ty)+train$(1) FNat$(22,7)SPACE$(ty)+train$(2):NEXT ty:RETURN
1430 ok=FRE(""):FOR ty=1 TO 4:FOR i=1 TO 80:NEXT i:PRINT FNat$(21,51)SPACE$(ty)+train$(1) FNat$(22,51)SPACE$(ty)+train$(2):NEXT ty:RETURN
1440 REM "Music"
1450 DATA 229,213,197,221,229,42,27,192,237,91,25,192,205,29,192,62
1460 DATA 12,211,248,221,225,193,209,225,201,0,0,0,0,243,125,203
1470 DATA 61,203,61,47,230,3,79,6,0,221,33,49,192,221,9,62
1480 DATA 11,0,0,0,4,12,13,32,253,14,63,5,32,248,60,254
1490 DATA 13,32,2,61,61,211,248,68,79,254,11,32,9,122,179,40
1500 DATA 9,121,77,27,221,233,77,12,221,233,251,201
1510 RESTORE 1450:FOR nn=&HC000 TO &HC05B:READ dd:POKE nn,dd:NEXT
1520 AZ=&HC000:BZ=&HC019:CZ=&HC01B
1530 RESTORE 1540:FOR NN=0 TO 9:READ E(NN):NEXT
1540 DATA 189.8765,210,234.4015,254.612,284,318,351,372,1740,6000
1550 time$="22224648"
1560 note$="77445467":RETURN
1570 FOR i=1 TO LEN(time$):dd=VAL(MID$(time$,i,1)):ff=VAL(MID$(note$,i,1))
1580 f2=E(FF):tt=3500000!/(f2*2):tt=INT(tt/4-30.125)
1600 f2=INT(f2*(dd/12))
1610 POKE BZ,f2-256*INT(f2/256):POKE BZ+1,INT(f2/256)
1620 POKE CZ,tt-256*INT(tt/256):POKE CZ+1,INT(tt/256):CALL AZ
1630 NEXT:RETURN

Controles

      ↑ = ARRIBA
      ↓ = ABAJO
      → = DERECHA
      ← = IZQUIERDA
  SPACE = DESCARGAR
   EXIT = ABANDONAR
        

Carga del programa

1.- Introducir el disco CP/M por la cara 2
2.- Escribir BASIC y esperar a que cargue
3.- Retirar el disco CP/M e introducir el disco que contiene el juego Mario´s Cement Factory
4.- Teclear run "Mario" y pulsar la tecla "ENTER"

Extras

Descarga

Enlaces

es/mario_s_cement_factory.txt · Última modificación: 2017/01/14 13:44 por jevicac