|Production team||Author: Ian Gray - Programming: David M. Banner - Production: Richard Paul Jones|
|Packaging||Black plastic case 16,80 x 17,60 x 2,50|
|Compatibility||PCW 8256 - PCW 8512 - PCW 9512|
The locations described and based on this text adventure deserve inclusion in the Guinness Book of Records as they are quite long.
This is not entirely a good thing. There is surely a lot of detailed information to help us create all of this in a mysterious environment. But their screens could have been improved in their presentation.
The computer screen, unlike magazines, does not include the space between lines of text. Therefore, 12 lines of fixed text are printed on the screen, all in a single paragraph, requiring considerable concentration in reading.
These lengthy descriptions appear to have been introduced as a replacement for the impressive graphics that appear on various versions of computers with the same title, but have been abandoned for the PCW version, possibly because the version was written in Basic.
The game itself maintains a traditional scenario, the player must rescue four heroes who have been magically imprisoned, and thus save the land of Karn from the dominion of evil creatures. The heroes are Beren the swordsman, Istar the magician, Haldir the elf lord and Khadim the dwarf and make use of each of their special powers (sword, magic, etc.)
Along the way, we will find some puzzle-type tests that we will have to solve, sometimes with quite complex orders. However, despite the fact that the program can go beyond receiving two commands with traditional words in certain cases “ATTACK BALROG WITH BIBLE”, its linguistic handling is not so brilliant.
If any of the words that we write are not in the vocabulary of the program (quite limited) it will simply reply with “I'm sorry, I don't understand you”. Frustrating, but it is dedicated to all those adventurers who will find a lot to enjoy.
The game analyzer accepts relatively complex sentences for time. The puzzles are mostly straightforward, and include using an item found elsewhere to defeat the creature impeding progress. The creatures and NPCs in the game, including the heroes themselves, are quite inert and very limited in their interactions. The game has 65 locations. The game is text only, and the graphics are missed to see some of the locations.
Really a game without graphics, without sound, quite monotonous and boring for those who enjoy more with graphics and sound.
Here you have the original cover.
Its measurements are: Width: 34.50 cm x Height: 17.10 cm.
The manual is printed on plain, black and white trifold type paper. Its measurements are: Width: 35.10 cm x Height: 18.50 cm
Custom labels to print them. Over the years due to their use, the labels are spoiled and lose their color and quality. Now we try to adapt the closest thing to the best of our ability, the labels so that they can be printed and replaced or for those who work with a copy of the program and preserve the original disk. Measure in 3 “high: 7.00 cm - width: 7.10 cm. The first image corresponds to the original label of the game, the second is the same label modified to replace the broken one and the third and fourth image is for the 3.5 “discs.
Then we leave you the map so that it is easier for you to finish the game.
Below is the game loading instructions.
The disk images, disk, have been obtained from the original version of Heroes of Karn, have been recorded and verified.
Manual and solution
Below you can download the manual that comes with Heroes of Karn or view it online.