en:juegos:fairlight
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en:juegos:fairlight [2015/09/21 09:04] – external edit 127.0.0.1 | en:juegos:fairlight [2021/01/31 13:24] (current) – [FAIRLIGHT] jevicac | ||
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- | ====== | + | ====== |
- | ===== Game Info ===== | + | {{: |
- | + | ^ Company | [[..:companias:edge|The Edge]] | |
- | ^ ^^ | + | ^ Distributor |
- | ^ Company | [[..:compañias:edge_games|Edge Games]] | | + | ^ Production team | Programming: |
- | ^ Publisher | + | ^ Year | 1986 |
- | ^ Year | 1986 | | + | ^ Packaging |
- | ^ Genre | Adventure | + | ^ Compatibility | PCW 8256 - PCW 8512 - PCW 9512 | |
- | ^ Controls | + | ^ Peripherals |
- | ^ Languages | + | ^ Loading | CP/M+ | |
- | ^ Status | + | ^ Gender | Arcadian| |
+ | ^ Language | ||
+ | ^ Price | Spain 3.400 Ptas - England: £14, | ||
+ | ^ State | [[en: preserved | ||
===== Screenshots ===== | ===== Screenshots ===== | ||
+ | |||
+ | | {{ : | ||
+ | | {{ : | ||
===== Description ===== | ===== Description ===== | ||
+ | |||
+ | First of all, tell you that if you have an AMX mouse connected, the game is totally incompatible. The result is that our character will move alone and in a straight line. | ||
+ | |||
+ | As in most good games of this type, the protagonist can move in all four directions, jump, pick up objects, use them, wield his sword, etc. The labyrinth, on this occasion, is really extensive and varied, made up of different levels, accessed by stairs. Like a good castle that it is, it includes courtyards, passageways and corridors, chambers, bedrooms, etc. | ||
+ | |||
+ | The secret of the many and varied screens that we can enjoy in this game lies in a new programming language developed by Softek. With it, complicated rooms can be coded in a way that takes up much less virtual memory, which is very important when using Cartesian coordinates for 3D graphics. Bo Jangerborg, creator of the game, uses these techniques combined with his peculiar graphic style to achieve the " | ||
+ | |||
+ | Another detail that places it among good adventure games is the way in which you can handle the furniture in the rooms and the different objects that appear in the game. We can stack objects to reach windows or other inaccessible points, push them to hinder enemies, throw them from high to low levels, and everything that our imagination asks of us. Each object has a specific weight, so we will not be able to use the five pockets that we have if we choose too heavy objects. | ||
+ | |||
+ | We will find several types of enemies that will hinder our tour of the castle, each one with its own level of energy that will make it more or less difficult to defeat it with the sword. The most difficult are the ghosts and something below them the " | ||
+ | |||
+ | One of the defects that can be attributed to it is that the speed with which the characters move depends on the amount of éstis that there are on each of the screens. It is something common in games of this type, which makes them lose a lot when there are several " | ||
+ | |||
+ | It cannot be said that it happened overnight. There was a time when the land of Fairlight was a beautiful place populated by a joyous race ruled by great kings and queens. But the decline of beauty came. The leaders were getting weaker and weaker. The light was disappearing… The history books written by the Elders spoke of a land of peace, music and joy. Where it seemed that the sun was shining brighter every day, in a clear sky. A land where magic was everywhere, both in things and in people. No one could explain exactly what was wrong, despite the fact that not a few gossips in the town were willing to do so. On the one hand there was Geryon, the mighty eight-foot-tall leader, who led his people into a devastating war. Odgar replaced the mythical Geryon only to prohibit as quickly as possible all study of science, music, and the arcane magical arts. Then followed a succession of weak reigns from Reth to Lefoine that allowed the Pristine order to fall into chaos and obscurantism. And even when a seemingly good leader appeared many generations later, his own people murdered him. It was the final sign of decay, and many around this time disappeared and left Fairlight for the distant lands on the other side of the Cynwulf Mountains. Only Avars Castle was silent on the plains of Avarlund. The last resting place of a King of Fairlight, King Avars, who someone said was king when the land was infused with magic, before the disaster ... | ||
+ | |||
+ | Ancient legends said that the high ancestors of the Fairlight inhabitants still lived in the hinterlands, | ||
+ | |||
+ | After a hard day's work, Ivar headed home. In his rough and peasant mind, but his intelligent one, there was always the same question: Why work from sunrise to sunset? | ||
+ | |||
+ | While he was trying to find an explanation for this fact, he came to the village tavern where he always had a jug of wine while he talked to his friends. At the door of the tavern he saw a band nailed and read it carefully. This was its content: | ||
+ | |||
+ | “The lord of Cakchi seeks a brave man capable of saving the fiefdom mage and his magic book that are held captive in Avar's castle. If you wish to fulfill this mission, presenting yourself without delay. Whoever succeeds in freeing the wizard and the book from him will be greatly rewarded. " | ||
+ | |||
+ | Ivar did not think about it any longer and set course for the castle of Cakchi. When he was in the presence of the powerful master of the fiefdom, he asked him if he knew how to use the sword, to which ivar replied that he did not, but that with a little practice he would learn. | ||
+ | |||
+ | After the hearing, Ivar appropriately equipped himself for the mission he was about to undertake, and on the back of his spirited steed he headed for the castle of Avar. When he reached the entrance of the castle, he noticed that the drawbridge was lowered and, very surprised by this, he entered the parade ground. | ||
+ | |||
+ | He was recognizing it when suddenly and out of nowhere, he saw the spectral reincarnation of a warrior form. He now understood the reason for that apparent lack of vigilance, as well as the magnitude of the task that he was going to undertake. | ||
+ | |||
+ | As we have another one ahead of us, and no less important than Ivar' | ||
+ | |||
+ | And so that things do not happen, we must load the operating system, which comes with the equipment, since the game does not have it incorporated. | ||
+ | |||
+ | After loading, a " | ||
+ | |||
+ | The reason for this explanation is that we can also use the cursor keys, it seems less confusing to us, and this is not very clear in the menu. | ||
+ | |||
+ | To jump in the direction we want, we must hold down the direction key in which we want to go and press the SHIFT key. Well, once we've cleared this up or at least tried, we can move on in our important task of saving the wizard and his book. | ||
+ | |||
+ | But if we want our vital energy not to decrease, we have to pay attention to the indicator on the screen and try to avoid the contact of whirlwinds, reincarnated soldiers, bearded giants and black monks. | ||
+ | |||
+ | All of them are dangerous, their contact is fatal if it is very long, but some are more so than others. Let's see: | ||
+ | |||
+ | BLACK MONKS: From the moment one appears on the screen he will not stop chasing us. They are indestructible, | ||
+ | |||
+ | REINCARNATED SOLDIERS: They appear on the screen from below his case. They are tough to fight, but after an arduous confrontation they can be beaten. Once dead, you must pick up their helmet, otherwise they will reappear and attack us again. | ||
+ | |||
+ | GIANTS: They are big and powerful. They carry a truncheon with which they will hit us from the moment they see us. They can be killed with a few swipes of the sword. | ||
+ | |||
+ | WHIRLPOOLS: We will see them appear on almost any screen. These voracious meteorological elements destroy all the objects that they catch in their path, as well as they will drain us of energy if they touch us. | ||
+ | |||
+ | All objects that appear on the screen have their own characteristics. You can move most objects, even stack them. Objects have three real characteristics, | ||
+ | |||
+ | Since we have talked about objects, we are going to describe what each one is for. | ||
+ | |||
+ | THE PAPYRUS: It serves to teleport us. It is found in the parade ground of the castle, that is, on the first screen. | ||
+ | |||
+ | THE CROWN: Together with the magic book, it serves to finish the game. It is located above the lower door of the parade ground. To reach the crown, one of the very useful barrels that we can find in some of the castle' | ||
+ | |||
+ | KEYS: There are eight and each one is used to open a certain door. | ||
+ | |||
+ | ENERGY CIRCLE: It is found floating in many corridors and passageways. Their contact gives us greater speed, but they take away our vital energy. | ||
+ | |||
+ | FOOD OBJECTS: They replenish energy and it is interesting to use them when we are exhausted. The objects are: a chicken, a jug, a watch and a loaf of bread. | ||
+ | |||
+ | POTION AND CROSS: They give way to some screens that would otherwise be impossible. | ||
+ | |||
+ | THE BOOK OF LIGHT: Once we have them, along with the crown as we have already said, we will have finished the mission. The book of light is located in a remote underground gallery of the castle. | ||
+ | |||
+ | It represents the ultimate advancement in three-dimensional adventure adventure programs, with techniques never seen before on personal computers. FAIRLIGHT is made with the interesting “FILMATION” technique, so we see a film pass through our computer screen into which we feel fully integrated, even more so if we take into account that on this occasion the visual angle has been raised , that is, we have a more “bird' | ||
+ | |||
+ | It's good graphically, | ||
+ | |||
+ | The total result is a realistic castle, with caverns that you can freely explore. But keep your eyes peeled. As in real life, not everything is what it seems at first glance. Many items have magical uses. This game will take several weeks to solve, so don't expect to see everything Fairlight has to offer in one afternoon. Well, another game for PCW, which we think is well done. | ||
+ | |||
+ | Altogether, we must talk about a category game that can perfectly rub shoulders with the great " | ||
+ | |||
+ | ===== Packaging ===== | ||
+ | |||
+ | In the following images you can check the original packaging. | ||
+ | |||
+ | |{{: | ||
===== Cover ===== | ===== Cover ===== | ||
+ | |||
+ | * Original cover. | ||
+ | |||
+ | Here you have the front of the original cover. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | * Retouched cover | ||
+ | |||
+ | Its measurements are: Height 13,20 x Length 22,10 cm. | ||
+ | |||
+ | {{: | ||
===== Manual ===== | ===== Manual ===== | ||
- | ===== Disk ===== | + | The manual is printed on black and white glossy poster paper. Its measurements are: Height 26.20 x Width 39.50 cm. |
- | {{:juegos:escaneos:Fairlight_TheEdge_Disk_Front.jpg? | + | {{:juegos:manuales:Fairlight_manual.jpg?1000|}} |
- | {{:juegos:escaneos:Fairlight_TheEdge_Disk_Back.jpg?200|}} | + | |
+ | ===== Disks ===== | ||
+ | |||
+ | Original disk supplied with Fairlight. | ||
+ | |||
+ | {{: | ||
+ | {{:juegos:discos:Fairlight_disk_bottom.JPG? | ||
+ | |||
+ | Another disk version. | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | ===== Labels ===== | ||
+ | |||
+ | Custom labels to print them. Over the years due to their use, the labels are spoiled and lose their color and quality. Now we try to adapt the closest thing to the best of our ability, the labels so that they can be printed and replaced or for those who work with a copy of the program and preserve the original disk. Measure in 3 “high: 7.00 cm - width: 7.10 cm. The first image corresponds to the original label of the game, the second is the same label modified to replace the broken one and the third and fourth image is for the 3.5 “discs. | ||
+ | |||
+ | |{{: | ||
===== Extras ===== | ===== Extras ===== | ||
- | ===== Download ===== | + | __**Instructions**__ |
+ | |||
+ | They are printed on double-sided black and white plain paper. Its measurements are: height 16.90 x length 15.80 cm. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | __**Tips and Tricks**__ | ||
+ | |||
+ | - After killing a guard, pick up his helmet and drop it near a whirlpool to prevent the guard from reappearing. | ||
+ | - After killing an ogre, for a barrel right there to prevent the ogre from reappearing. | ||
+ | - Place a barrel over the place where a bubble appears to prevent it from reappearing the next time you enter the room. | ||
+ | - The guards only attack you if you stand near them, except those that materialize out of nowhere, which will attack you immediately. | ||
+ | - Gold, when falling, attracts the guards, so if you put it under something to make it inaccessible, | ||
+ | - Watch out for flowers: if you get too close, they get close to you and quickly drain your energy. | ||
+ | - Don't fall down the well, it's fatal! | ||
+ | - Save all the food you can and eat the smallest first, as food is useful to get on it and reach things. | ||
+ | - Fire drains Isvar' | ||
+ | - There are three teleports: two of them connect the towers and the third one connects the tomb with the north side of the precipice. | ||
+ | - The loading screen is a view from the sorcerer' | ||
+ | - Falling from high places uses a lot of energy. | ||
+ | |||
+ | * In the home screen there is a small corridor crossed by a guardian. This corridor is an important transition point, we must go through it more than once. We can get rid of the enemy without killing him by means of the following maneuver: As soon as we start we approach the corridor, we will see how our enemy, in his eagerness to catch us, lets himself fall to where we are. It is time to get away from there. The guardian as soon as he touches the ground, having moved away, will begin to walk making a fixed route; he will not be able to reach us unless we seek him. | ||
+ | |||
+ | * To end the guards, we must pay attention to our energy when we are fighting with them. If with each hit we lose a unit of life, rest assured that you will never kill him. We have to move around a bit and fight again. If we hit it and our energy does not drop, we can fight without fear. It will take four accurate blows to kill him. | ||
+ | |||
+ | * In the caverns there is a ravine that communicates with another nucleus of screens. Apparently the only way to get there is to go back to the castle, grab a certain key, and then go through some really tough screens. Well, none of that, you just have to go to the caverns with objects that we can climb on, and make a bridge. That is, put an object and place ourselves on top of it, and so on until we reach the other extreme. If we do not want to abandon the objects in the abyss, we can collect them after use. To our surprise, the objects do not fall into the void, but Isvar, the hero, does. | ||
+ | |||
+ | * To make the black monk disappear from the bridge for the rest of the game, all you have to do is head towards the bridge, with the scroll ready to use it. And when I go to throw you, jump and thus you will save a little energy. Then it will jump over and that will be when you will have to use the scroll, with which you will return to the screen of the main door. So you can see how the ghost reaches the bottom and disappears until the end of this game. Another way: enter first from the right side (taking into account that our right is the left of the character, facing the door), and we will release the keys, with which the monk will make us go back from the screen. Then we re-enter from the opposite side, but this time trying to pass him. The monk when pushing us will fall through the moat leaving us alone. | ||
+ | |||
+ | * When you manage to enter the screen of the book of light, stand at your feet, on the right side of the statue and jump in a SW direction, taking into account that the north is above the screen, and you will see that in addition to falling the statue to the ground, a tile will fall, where we can access the screen where the book of light is located. | ||
+ | |||
+ | * There are three jars and two crosses, one of which is hidden inside the throne. We will need three of these objects to reach the end of the game. The jars containing poison can be used as a food object by restoring the energy to full. | ||
+ | |||
+ | * To kill the ghosts we need three objects: parchment, crown, book of light, key. | ||
+ | |||
+ | * Objects in the game: 4 hourglasses, | ||
+ | |||
+ | __The keys (Map No. 5) __ | ||
+ | |||
+ | - The one at the end of tower " | ||
+ | - The key at the end of the " | ||
+ | - The one in the garden guarded by a guard, we can open the doors of the first tower screen " | ||
+ | - Located in a room at the bottom (open), and with which you can open three rooms on the same floor. | ||
+ | - The one on the third floor, in the back room and under the second bed, can facilitate entry to the first screen of tower " | ||
+ | - On a high board on the main floor and in the back room, open a continuous corridor. The crown makes it easy to enter the screen above the Book of Light. The book of light opens a hatch (loft type), in the penultimate screen of tower " | ||
+ | - It is recommended to use the parchment in the last screen of tower " | ||
+ | |||
+ | __Special objects__ | ||
+ | |||
+ | HOUR CLOCK: used to paralyze a black monk during our stay on that screen or to restore power. | ||
+ | |||
+ | SAND BAG: it attracts the soldiers from the rooms where they do not attack us immediately, | ||
+ | |||
+ | __End the game__ | ||
+ | |||
+ | First, we must find some objects that will be very useful, such as the cross (which is taken by running the leaves on the right side of the throne and making the " | ||
+ | |||
+ | After having taken the 3 potions and the cross, we entered the garden. Here we see how a guard keeps a key. We kill the guard to get the key so that we can enter through the door that was closed and is in the same room. We enter the room and we will see a staircase and a ghost that does not leave the door. We go up the ladder and before reaching the top, we throw the cross (if we did it from above it would say " | ||
+ | |||
+ | We are already in the caverns, here we will look for a screen in which there is only a lonely path that borders a high stone wall to its left. Once you've gotten off the drawbridge, go ahead. You will run into a " | ||
+ | |||
+ | __**Maps**__ | ||
+ | |||
+ | Here are some maps to make it easier for you to finish the game. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | __**Advertising**__ | ||
+ | |||
+ | Some advertisements of the game in magazines of great circulation of the time. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===== Download===== | ||
+ | |||
+ | __**Game**__ | ||
+ | |||
+ | The disk images, obtained from the original Fairlight version, have been recorded and verified. | ||
+ | |||
+ | * {{: | ||
+ | |||
+ | __**Manual**__ | ||
+ | |||
+ | Below you can download the Fairlight game manual or view it online. | ||
+ | |||
+ | * {{: | ||
+ | * {{: | ||
+ | |||
+ | ===== Video ===== | ||
+ | |||
+ | {{ youtube> | ||
===== Links ===== | ===== Links ===== | ||
+ | |||
+ | *[[https:// |
en/juegos/fairlight.1442815440.txt.gz · Last modified: 2015/09/21 09:04 by 127.0.0.1