Tabla de Contenidos
La Abadía del crimen
Info
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Company | Opera Soft |
Conversión | Habi Soft |
Year | 2012 |
Gender | Arcadian |
Controls | Keyboard |
Languages | Spanish |
State | Preserved |
Screenshots
Description
Let us pray, brothers, because after almost 30 years, if Fray Habi has brought us this great game for our PCW, which was probably the greatest classic of Spanish soft. It was strange that Opera Soft did not carry this wonderful game from 1987, when in fact it carried almost all of them for the PCW, since they had a standardized system for making games. Fray Habi has ported this game based on the CPC version, and does not rule out future updates such as game recording, since it is a somewhat complicated game and many hours in front of the screen.
The Spanish house OPERA SOFT created a game based on the extraordinary novel by Umberto Eco, “The name of the rose” and if the book is a jewel of literature, its computer version does not detract from it in the least. If the structure of the work has been respected, here the names of those involved in this story have been changed, for example, William of Baskerville, the protagonist, has become William of Occam. This character affirmed that Pope John Paul XXII was a heretic, which earned him life between prisons and escapes until, repentant, he decided to meet with an inquisitor secretary of the Pope and reconcile with Christianity and with his order, thus putting peace at the end of his days. The inquisitor was Bernardo Gui, and the interview was to take place in the abbey, where Fray Guillermo arrived a week before Bernardo to devote himself to meditation.
The events take place in the fourteenth century in the Abbey of the Monastery of the city of Melk where monks of the Benedictine order lived, famous for their erudition and for having been the architects of many Latin translations of very old manuscripts rich in teachings. In this enclosure, of prayer and work, not very religious things have begun to happen, some brothers of the rule have been assassinated. The abbot, concerned that these events transcend and could be accused of heresy, calls the Franciscan father Guillermo Occam, a wise and very intelligent man, to find the perpetrator of the crimes, he is accompanied by a novice and clerk who is the one who tells us immerse yourself in history.
The game begins with the reading of some of Adso's manuscripts (we give him the name of the novel because none is given here), in which he tells us, briefly, the preliminaries. At the beginning we are at the gates of the abbey, the prior awaits us and asks us to follow him, after the words of welcome, the prior begins to tell us about the macabre problem that hung over the monastery. One of the monks had been murdered and only one member of the order could be to blame. At the same time, he warns us that the Benedictine rule is very strict and, if we want to continue within this sacred precinct, we must abide by all its precepts. William saw his days of meditation and peace vanish when the father prior asked him to take charge of the matter. But since deep down he was a man who liked adventures, he immediately began the investigation with the help of the novice Adso.
William was ready to turn the abbey upside down when the prior stopped him. Warned that Occam was a potential heretic, the monks were unwilling to see him turn the abbey into a center of perversion. Therefore, the patience of the friars (the gift that appears on the game screen) has a limit, and it is not a matter of joking around.
So, with great care, Guillermo and his subordinate retired to his cell to meditate on all this mess, and to rest from the long journey on foot.
The game, like the book, is divided into seven days, during which time we'll feel like just another monk, but with a Sherlock Holmes mentality, since we'll have to unravel the mystery before the week is out. The abbey is terribly large and there are areas where we will not be able to enter simply from the face, for example the library, there is a key that opens its doors and, to get hold of it, we must not be very honest, everything is for the good of church. Each day of stay is divided into sections of time, hour “prime” at dawn, “terce” in the morning, “sixth” at noon when we have to go to the refertory to feed the body, “nona” in the afternoon and “ vespers” at nightfall. From dawn to dusk we can roam the abbey looking for evidence and taking data, but the moment we are told to go to mass, to eat, to go to sleep or whatever, wherever we are, we must try to get to the place where they claim us because they can kick us out. It is possible that, looking for a place, we get lost, so it is advisable to draw a map as we go along. Fray Guillermo, in the book, is in danger but emerges victorious; in the game, a wrong step can cost us our lives. There are objects scattered around the abbey precincts, they all have their reason for being, but think about the plot of the novel, before taking some of them, it can be extremely dangerous to possess them before their time. Guillermo is allowed to take with him six and his acolyte two, both of which can be handled, but Adso only when his master is on screen with him.
These Benedictines have very bad tempers, when we go where they call us we have to occupy the place assigned to us, the bad thing is that they do not tell us which one it is and we have to feel around, if we do not succeed they call our attention, and after fifteen disobedience Mild ones put us on the street. There is also the sneak monk; if we take something without permission he asks us to release it, by ignoring him we will see him go through half an abbey to tell the abbot about it and he will tell us off. Other times they will show us images that, we will believe, are irrelevant, look closely at the monk who comes out, his route and what he does, they are keys to the murders. Keep in mind that, although during the day you have to abide by the rule, the night is ours to investigate and try to reach the prohibited places, but be careful not to get caught outside the cell, the abbot is always on the lookout and is not easy to outsmart him. An especially difficult part, in which we will not be able to make a map, is the key library for the outcome of the story. This room is a blind labyrinth, since it is dark and, although we enter with a torch, only the protagonist is illuminated, with which we have it “clear”, we must bear in mind that for now we cannot record situations that we are well on the way to and return to them whenever we want, so we will go crazy if we mess up. The game is a challenge of imagination and intelligence.
Fortunately, the game offers us the advantage of allowing us to observe the movements of the monks if we remain still, which can give us an idea of their habitual activities in the monastery. Some will even talk to us about the strange happenings, or the possible presence of the antichrist in the abbey. In short, our adventures will be subject to respecting the rules of the abbey and we will have to take into account even the most insignificant clues. Throughout the game we will be able to collect certain objects, either directly or through Adso, which will help us or harm us depending on when and where we obtain them.
The novice Adso, on the other hand, has to earn his salary by more than telling us about masses and meals. We will have to use him to guide us through the library in the dark, and we will also be able to guide his steps when he is in the same room as Fray Guillermo. Over time we will get to know the monastery and our mission will begin to seem attainable.
The graphics are exceptional, both the environment and the protagonists are made with exquisite care, giving us the impression of watching a movie in which we are the stage director. They have a very elegant monochrome coloring, excellent mobility, many screens and infinite details. In the lower part they provide us with the data, the day on which the action takes place, the time, the objects that we carry, the “gift” line, for legal offenses (it decreases as we commit them), and an area where they occur. notices, information and ask us questions. The sound is very good, it is made up of medieval music, bell-ringing calls, footsteps, in short, just like in authentic abbeys.
A great detective game that all those who have read the book will not hesitate to play and put all their skills and that, whoever plays it and does not know the work of Umberto Eco, will encourage them to go to the bookstore plus next to get hold of it.
Cover
Manual
Disk
Extras
Cheats
On the second day, Adso (which is the name of the protagonist's assistant), must pick up the key that is at the entrance of the library. While Guillermo entertains the librarian, her assistant takes control of her. With this key you will enter the building at night, through the door behind the church.
The second night we will enter the building and get the scroll, and the following nights, we will investigate the library to get to know her. On one of the nights, a key will appear on the altar that will help us enter the abbot's room and take the parchment, which Bernardo Gui took from us at lunch. The abbot's room will be entered when he is not inside.
On the sixth day we will take the other key that is at the entrance of the library. With it we will enter the room of Severino, the doctor, and we will take the gloves. Inside the labyrinth we will find the glasses, and we will go to the mirror room, and glued to it, we will press the Q and the R at the same time and we will enter inside, where we will find the murderer.
Logically, to enter the labyrinth, which is actually the library, you will first have to pick up the lamp in the kitchen, and as many times as you go, before entering it.
Solution
FIRST DAY
NONA: You arrive at the abbey and the abbot tells you to follow him while he tells you about the terrible events that have occurred in the abbey. Follow him very closely.
VESPERS: You go to the church and stand in front of Adzo to pray, at the height of the monk on the right. You see one of the monks arrive behind the altar.
SECOND DAY
NIGHT: While you sleep, someone steals your glasses. You'll get them back a few days later.
PRIMA: The abbot announces a new death.
TERCIA: Investigate throughout the abbey and reach the “scriptorium”. The librarian guards the entrance to the library, and his assistant shows the table of the second victim, without letting you take anything.
SIXTH: You must go to the dining room, as you will do successively during your stay at the Abbey.
NONA: You go back to the library and there, while you mislead the librarian, have Adzo take the key. Then you discover the secret passageway that connects the chapel with the kitchen.
THIRD DAY
NIGHT: You quickly and cautiously enter the chapel building to investigate what the assistant librarian won't let you see. But when you get to the scriptorium you see that a hooded man has taken the book, although not the manuscript. Still, without glasses you can't read.
COUSIN: The abbot informs you that the librarian's assistant has disappeared.
TERCE: The abbot introduces you to an old man who assures you that the Antichrist has arrived at the Abbey.
NONA: You are going to investigate the abbey and, in the kitchen, Adzo has to get the lamp that will later be needed in the labyrinth.
FOURTH DAY
NIGHT: You enter the labyrinth, not to discover something, but to learn to orient yourself.
PRIMA: The abbot, after the appearance of the corpse, delegates the investigation to Bernardo Güi. However, you decide to continue investigating on your own.
TERCIA: The herbalist father reveals extraordinary discoveries in the autopsy of the third corpse.
NONA: Bernardo Güi takes the manuscript from you and gives it to the abbot to keep in his cell.
FIFTH DAY
NIGHT: You take the key that the absent-minded abbot leaves on the altar.
PRIMA: Before the office, the herbalist father reveals to you that he has discovered a book in his cell, which was surely left there by the hooded man the first night.
TERCIA: While the abbot entertains you, the librarian, who had heard the father herbalist's revelation, follows him to his cell and murders him. He takes the book and locks it with his own key.
NONA: The abbot, seeing that the herbalist does not come to the meal, asks you to go with him to look for him, discovering that he has been murdered and locked up in his own cell. The librarian takes the opportunity to return the book to the secret room of the library.
VESPERS: The librarian, ignoring the warnings about the book, leafs through it. He returns to the church dying, losing his stolen glasses and key along the way. Arriving at the services, he says some strange words and dies.
SIXTH DAY
NIGHT: You make it to the maze to retrieve the lenses in the northwest keep and the key to the father herbalist's cell, which is on the librarian's desk.
TERCIA: You take the gloves in the herbalist's cell.
NONA: You enter the abbot's cell and retrieve the manuscript that gives the key to how to go through the mirror to enter the secret room.
SEVENTH DAY
NIGHT: You arrive at the secret room, where the blind old man is, who makes some revelations to you that clarify the enigma. But things don't end well.
Downloads
- La Abadía del crimen (Compressed .DSK file in ZIP format)